D&D: Dungeon Masters
(2026)
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A doomed land is being unmade. Its would-be saviors may not make it out. When a fractured band of unlikely allies finds itself trapped in a nightmare ruled by the infamous fallen paladin, Lord Soth, our heroes must do whatever it takes to break free. What begins as a desperate search for a way home soon becomes an apocalyptic struggle, as Soth's fury threatens to consume everything and everyone within his crumbling Domain of Dread. As the world falls apart around them, the question is not whether they can escape, but what they'll be forced to sacrifice to survive.
Our heroes, magical agents of the Order of the Ninth Quill, are hurled into the lethal expanse of the Anauroch Desert: a shattered wasteland still radiating the catastrophic magic of Netheril’s fall. A fragile, shimmering barrier is all that stands between Faerûn and the arcane horrors buried beneath the dunes—and this safeguard is failing. If that wasn't enough, our adventurer’s journey is anything but quiet. On the one hand, they must contend with the fanatical Bringers of the Cosmic Dawn, who seek to tear the barrier down in pursuit of their own vision; on the other - the Red Wizards of Thay, who maneuver in the shadows, hungry to seize the arcane power trapped behind the barrier’s walls. Even the desert itself seems intent on killing them. One problem: This ragtag team still has a lot of learning to do. On the job learning...